Publications

Research with practical relevance.

Academic work at the intersection of artificial intelligence, software engineering and applied experimentation.

Velibor Trujic · Hochschule Campus Wien

Analyse von Reinforcement Learning für Wegfindung

SubmittedJune 2023
Extent59 pages
LanguageGerman

Research focus

The thesis compares deep reinforcement learning with classical pathfinding algorithms such as A* and Dijkstra. A three-dimensional Unity environment is used to examine computational efficiency, adaptability and overall performance, with implications for game development, robotics and autonomous navigation.

Research question

What are the advantages and disadvantages of deep reinforcement learning compared with classical pathfinding algorithms in video games?

Artificial neural networks · Deep learning · Machine learning · Reinforcement learning · Pathfinding

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